International Virtual Reality Association Inc.

 

VRA Online Gathering Invitation

Date: Tuesday, August 26th , 2003

Time: 7pm Australian Eastern Standard Time

 

Hi folks,

The VRA welcomes you to attend a fun and informative gathering in a virtual world.

We will discuss anything and everything, but the special topic will be "Immersive Hardware" or "Hardware to lose yourself in"

We will meet at:
Oddyssey.org
http://www.oddessey.org
You will need to get a free account in order to visit.

The entry world is created by a woman who goes by the name Gammonbrat. It is a Contact world which has been authored entirely in Spazz3d possibly the easiest-to-use, low-cost web3d authoring solution in existence. The interactivity of this world is a real testament to how useful Spazz3d is.

There is plenty to play with and do there while we chat.

You will need blaxxun's Contact installed in order to visit (it is free) http://www.blaxxun.com/services/support/download/install.shtml
and it should work with almost any web browser.

Also thanks to the support of VREfresh we are now including a more detailed newsletter on VR. It is below, enjoy!

If you have any news-worthy announcements or see anything that you would like to share with the VR community, please contribute by emailing vra@vr.org.au

We look forward to seeing you at the gathering on Tuesday August 26th!

Cheers,

- Danny Stefanic
Pres. VRA Inc.

 

 

VREfresh #233: August, 2003


Top Stories

            01        SmartTouch

            02        Virtual Keyboard

            03        Walk-through Screen

            04        Emissive Display

Users

            05        Gentle Giant Studios Using 3D Full Body System

Products & Services

            06        CAVELib Supports Orad DVG system

            07        Animated Chess

            08        Maya Learning Tools

            09        FireGL X2-256

            10        CineBOXX [review]

            11        Eglass II Monocular Head Wearable Display

            12        VirtualHand for MOCAP

            13        Lower Priced Motion Captor

            14        Next Generation of Deep Exploration

            15        Brazil Rendering System

            16        TGS

Companies & Markets

            17        3D in China

            18        ManyOne Acquires Media Machines

            19        Siemens to Take Swerve

            20        3ds max on BOXX

Worth Watching

            21        Wearable Display with Wireless Access

Appointments & Opportunities

            22        Recruiting

Calendar

            23        PRESENCE

            24        IEEE VR2004 - Call for Participation

Overtime

            25        Is the Party Over for Siggraph?

About VREfresh

            26        Web Site Problems with BT WebWorld Continue

            27        Redistribution


Top Stories


For many the most refreshing thing at recent Siggraphs has been the Emerging Technologies pavilion: evolution rather than revolution is fundamental if technologies have a chance of commercial adoption. Here are a few that caught the eye - and the imagination.

 

233.01             SmartTouch

 

SmartTouch: a haptic augmented reality system based on electrical stimulation to convert sensed information into skin sensation. It is composed of a thin electro-tactile display and sensors mounted on the skin so the wearer can not only make physical contact with objects, but also touch surface information of any modality - even those that are ordinarily untouchable.

 

233.02             Virtual Keyboard

 

Canesta Keyboard, an input solution for mobile devices to meet the portability and productivity needs of a road warrior. Put yur PDA or cell phone on a table and a keyboard is projected in front of the device for technology to translate finger movements into keystrokes.

 

233.03             Walk-through Screen

 

FogScreen: a flat, thin projection screen you can walk through. The fog is created from ordinary tap water and is so fine it makes nothing wet. The projection has a magical quality.

 

233.04             Emissive Display

 

High Dynamic Range: an emissive display that uses active backlight technology to offer “100 times the brightness and contrast range of any existing CRT, plasma or LCD based monitor.”


Users


233.05             Gentle Giant Studios Using 3D Full Body System

 

Gentle Giant Studios has used InSpeck's 3D Full Body system to digitize actors for seven upcoming movies and more are slated for this year.  The system was used to digitize actors for Spy Kids 3 (Dimension Films), The Cat in the Hat (Universal), Pirates of the Caribbean (Disney), Van Helsing (Universal), Polar Express (Warner Bros.), Haunted Mansion (Disney) and Peter Pan (Universal). The seven movies are being released in 2003 and 2004.


Products & Services


233.06             CAVELib Supports Orad DVG system

 

VRCO's latest release of CAVELib supports the Orad DVG system. CAVELib, an API originally developed for the support of multi-wall CAVE systems, supports Orad’s DVG system without modifications to the library and without recompilation of cluster based CAVELib applications. VRCO currently offers a visualization cluster solution where each PC is responsible for rendering to a single projector for a multi-projector display system. CAVELib supports this solution by synchronizing the data between each PC, assuring that the images on each display are properly matched.  Orad’s DVG solution, which is a departure from the single PC per projector paradigm, allows an application to be split between multiple PC's that will eventually have their video combined for a single projector. The DVG provides visualization scalability by chaining two or more PCs with off-the-shelf video cards, and combining their video outputs for a single display projector. The DVG provides several means of chaining the PCs together: time division, sample division, screen division, and image division. Each provides a different mechanism for scalability depending on the application.

 

233.07             Animated Chess

 

Superscape's 3D animated version of chess designed for the PocketPC, Chesscapade, is now available from the Handango. Over six million users visit the Handango network each month. All the pieces have dynamic characteristics: the eyes of the Castle go red, it grows arms and then crosses the board to squash the Pawn in its path. Once checkmate is achieved, the defeated King waves a white flag in surrender, before being swallowed up by a swooping dragon. Sound effects are included to "heighten the tension and realism of the games." A version of Chesscapade for mobile phones is planned to be available later this year.


More from Siggraph, San Diego


233.08             Maya Learning Tools

 

Alias (previously Alias|Wavefront, but still a subsidiary of SGI) launched ten new Maya Learning Tools bringing the total number of learning tools to 75. Learning Tools are available for purchase immediately at prices ranging from $19.99 to $129.99.

 

233.09             FireGL X2-256

 

ATI Technologies Inc has extended its line of workstation graphics accelerators today with the introduction of the high-end FireGL X2-256 and the entry-level FireGL T2-128.

 

233.10             CineBOXX [review]

 

BOXX Technologies announced CineBOXX [review], the first component in the CineBOXX series of digital intermediate systems for real-time playback of 2K DPX and Cineon files at 24fps.

 

233.11             Eglass II Monocular Head Wearable Display

 

eMagin's eGlass II monocular head wearable display was featured at a showing of wearable computing gear, hosted by Psymbiote. eMagin's displays are designed for professionals who seek a private viewing and a lightweight solution to mobile computing with a large screen virtual image. The eGlass II incorporates Virtual Vision's proprietary optics technology with a vivid, high resolution OLED microdisplay to achieve a clear color virtual image equivalent to a 19-inch CRT at 24-inches, translating to a wide field-of-view. Power consumption is typically less than 0.6 Watts to maximize battery life. The headset weighs less than 5 ounces and folds to vest pocket size.

 

233.12             VirtualHand for MOCAP

 

Immersion Corporation invited attendees to be among the first to try the beta version of VirtualHand for MOCAP, a plug-in for Immersion's CyberGlove hand-sensing hardware. With this plug-in, filmmakers and game developers using the CyberGlove system can capture, edit, and blend motion animation with Kaydara's MOCAP real-time capture software while creating animated films or games. Immersion also showed third-party software that uses the recently announced Mac SDK for the MicroScribe G2 digitizer. The new SDK allows 3D Mac software developers to integrate MicroScribe desktop digitizing systems into their applications that run on Apple computers. Immersion's MicroScribe G2 digitizer is an articulated arm that design-engineers, game developers, animators and industrial designers use to convert physical objects into digital 3D models for virtual manipulation and editing. In addition, Immersion showed its Haptic Workstation with VirtualHand for V5 CAD software. Attendees trying the product were immersed in a CATIA V5 3D-model of an automobile interior and be able to physically use their hands to interact with and feel components on the graphical dashboard in real-time.

 

233.13             Lower Priced Motion Captor

 

Meta Motion announced a lower priced addition to its Motion Captor optical motion capture systems: STT's new Jade Motion Captor system provides real-time results even with a minimal configuration of 4 cameras in a 10'x10' area. The output being displayed through Kaydara Mocap is claimed to be comparable to other optical systems involving 12 or more cameras. The performance is said to be due to Motion Captor's use of a biomechanical skeletal model to track marker movement, reducing occlusion and marker swapping. The result is optical data that can often be used as-is, without further clean up. Motion Captor runs on Windows NT, Windows 2000, and Windows XP, and integrates with a variety of 3D animation programs. Promotional pricing for Motion Captor starts at $39,995.

 

233.14             Next Generation of Deep Exploration

 

Right Hemisphere announced the availability of the next generation of Deep Exploration. The latest features include new object manipulation and grouping tools allowing users to visualize complex models utilizing many different viewing modules. The addition of animation tools allows the creation of multi-level 3D animation sequences and the editing of imported animation. Dynamic clipping planes and object cross-sections give a better understanding of 3D models. New support for high definition image formats including both .HDR (High Dynamic Range) and .EXR (Industrial Light and Magic). Existing translation support has been enhanced for Softimage/XSI, Shockwave, Maya, DirectX, 3ds max, and Rhino.

 

233.15             Brazil Rendering System

 

SplutterFish LLC, a 3D rendering software solutions provider, announced Brazil Rendering System Version 1.2. With new advancements including distributed rendering, advanced shadow plug-ins, an advanced skin shader, improvements to the Brazil Toon shader and support for IES photometric file formats, Brazil r/s v. 1.2 provides a more stable and robust rendering toolset.

 

233.16             TGS

 

If you weren't in the entertainment business, but looking for commercial applications, one of the more informative booths at Siggraph was TGS. amira 3.0 from TGS is established as a tool for 3D microscopy visualization. New features and modules have been incorporated to enhance the feature set for the microscopy and biology fields including SliceAligner with a new edge-based alignment algorithm, direct volume rendering now exploits pixel shading graphics hardware, a module for multi-modal affline and elastic image registration, reader for the SEG-Y data format and DemoMaker, a module for creating animated demonstrations.

 

In the TGS booth, ModViz showed its software enabled cluster solution on a Windows cluster using 4 HP xw6000 machines with dual Xeon processors, 1GB memory and NVIDIA Quadro4 980 XGL video cards. Data was displayed on a Panoram PV290 DSK 3-panel display.  TGS and ModViz have integrated Open Inventor from TGS and Renderizer from ModViz to offer a complete 3D graphics application development environment for PC cluster systems. Version 4.0 of Open Inventor has become something of a de facto standard for development of cross-platform (Windows, UNIX and Linux) 3D graphics applications in C++ and Java. It is an object-oriented toolkit with over 1,000 classes and an intuitive and easy-to-use programming interface that allows for rapid prototyping and development of graphics applications. Open Inventor 4.0 has added features and enhancements including Native SoQt Component Library, Large Model Visualization, C++ and Java Bindings, Real-Time Interaction, MultiPipe Extension, VolumeViz Extension and FxViz Extension.

 

TGS also showed its ability to run in a PC cluster environment by partnering with VRCO and demonstrating VRCO’s cluster-enabled CAVELib API built with Open Inventor. They also demonstrated their software on both the Silicon Graphics Onyx4 UltimateVision and the Silicon Graphics Tezro workstation as well as Open Inventor 4.0 and amira optimized for the HP Workstation zx6000 and zx2000 running Linux Redhat 64.


Companies & Markets


233.17             3D in China

 

If you have considered having 3D animation produced in China, Multi 3D Factory in Guangdong would like to hear from you.

 

233.18             ManyOne Acquires Media Machines

 

The ManyOne Network has acquired Media Machines, a provider of technologies for creating real-time, interactive 3D content based on open standards. ManyOne will integrate Media Machines' Flux suite into its Web browser and portal service. Media Machines was founded in 1999 by Tony Parisi, one of the original authors of VRML. Parisi is currently co-editor of the X3D specification, the successor to VRML as the ISO open standard for 3D graphics on the Web. Parisi will join ManyOne as Senior Vice President and Fellow, Media Technologies and Developer Programs, and continue to lead the development of Flux and open standards for 3D. The Flux technology suite is comprised of components for developing and deploying interactive real-time 3D graphics via the Web. These components include the Flux Engine, an extensible system for managing the low-level details of 3D graphics rendering and animation; Flux Web, a set of utilities for supporting Web applications, including X3D and VRML97 file readers and application programming interfaces (APIs); and the Flux Media Player, a Web browser-hosted ActiveX control that loads Flux scenes, provides user-level navigation features and connects to other Web page elements via XML/DOM scripting. Flux Version 1.0 for Windows is in its final beta release and will ship in August.

 

233.19             Siemens to Take Swerve

 

Siemens Information and Communications Mobile Group is licensing the ARM Swerve i3D Graphics Client, jointly developed by ARM and Superscape. Swerve i3D Graphics Client will be integrated into future Siemens' mobile phones for the delivery of 3D applications. The Swerve i3D Graphics Client will also include support for JSR 184, a standard for 3D Java applications on mobile handsets, which is due to be ratified later this year.

 

233.20             3ds max on BOXX

 

BOXX Technologies has entered into a strategic relationship with Discreet to offer 3ds max with its XXtreme series of 3DBOXX workstations. As an extension of the agreement, current authorized Discreet 3ds max resellers will also be able to offer BOXX workstations bundled with 3ds max. 3DBOXX is available in single and dual AMD or Intel processor configurations-designed for Microsoft Windows or Linux operating systems. Enhanced with NVIDIA Quadro FX architecture, 3DBOXX workstations are optimized for modeling and rendering 3D content and animation with Discreet 3ds max software.


Worth Watching


233.21             Wearable Display with Wireless Access

 

"Time is money for technicians. The more they get done, the more they can earn, states Allan Snow, manager of service information for American Honda. Following a trial of the Nomad System at American Honda's training facility in Torrance, CA, The American Honda Motor Company, Inc. has signed a non-binding letter of intent to purchase 3,800 Nomad Systems with shipments to begin in January 2004, following Microvision's planned release of a next generation Nomad System later this year. Honda intends to distribute the Nomad Expert Technician Systems to its Honda and Acura dealers and to independent repair shops in North America. The Nomad Expert Technician System will be an information tool consisting of a wearable display and integrated wireless computer package that provides wireless access to test data and repair information for automotive and other service technicians. The information is superimposed directly on their vision at the point of task, head-up and hands-free. Microvision has been working with Canon, BMW, the Electronics Research Lab of Volkswagen of America, Johnson & Johnson's Ethicon Endo Surgery subsidiary, Honda and others to develop a number of display and image capture product applications based on its proprietary scanned beam technology. Microvision has not released final pricing for the next generation Nomad System, but indicated that a complete system, depending on the variety of available options and accessories is expected to cost between $3,500 and $4,000.


Appointments & Opportunities


233.22             Recruiting

 

One thing Siggraph can’t be criticized for (see Overtime) is not being the year’s outstanding opportunity for creative staff and the companies that hire them. Sony, Dreamworks, The Moving Picture Company, VRex, EA… were all openly recruiting talent.

 

There is no charge to post job opportunities in VREfresh.


Calendar


233.23             PRESENCE

 

The 6th Annual International Workshop on Presence: Aalborg University, Denmark - October 6 to 8.

 

233.24             IEEE VR2004 - Call for Participation

 

IEEE VR 2004 - Call For Participation: Chicago, USA – March 27 to 31, 2004. Submissions are due September 1, 2003. In conjunction with IEEE VR will be the 12th  Symposium on Haptic Interfaces For Virtual Environment And Teleoperator Systems.


Overtime


233.25             Is the Party Over for Siggraph?

 

For years Siggraph was schizoid. It didn’t know if it was a business event with applications for taxpaying managers or a technical event for developers of content for couch potatoes. In 2003 it seemed to make up its mind and the party may be over - not least for the owners and organizers who have taken tens of missions of dollars from delegates and exhibitors. For anyone interested in content presentation for movies or games, Siggraph 2003 was cool, but if you were looking to use visualization to increase productivity or decrease costs in a business outside of the entertainment arena, Siggraph was not so hot. Leading the move away from taking booth space at Siggraph 2003 were SGI, Fakespace and Sun. Our guess is Siggraph has one last chance (Los Angeles, 2004) to deliver a business audience or be condemned (if that’s the word) to being an academic festival and that’s an audience that these days “can’t pay, won’t pay.”

 

In some ways Siggraph is symptomatic of the VR/i3D community. Too many companies are trying to sell technology because they have been able to develop it, rather than because they have identified something users want and can afford. Research doesn't apply only to technology; it is an essential investment in marketing as well.

 

There are also too many "me too" companies offering subtle flavors of similar products. Earlier this year we saw Fakespace Systems merge with Mechdyne; true there were some job losses but the majority of employees and shareholders have an increased chance of a brighter future. Too many would be vendors are boot-strapping on shoe strings: it doesn't take a procurement manager long to calculate the risk of buying from a young company burning $1m a month if they've $5m in the bank.

 

Not-for-Profit Report

 

Exhibitions bring not-for-profit organizations out of their shells. Here is an “end of term” (or rather “end of Siggraph") report card on a few of them: Khronos - good work with OpenGL and OpenML , but must try harder; Web3D Consortium: seen by some non-members as self-serving the interests of the founders and must accelerate or fall behind de facto standards established by the impatient; 3D Consortium - must address the North American perception that it is an Asian/European group established to “take on” US vendors.


About VREfresh


233.26             Web Site Problems Continue

 

BT WebWorld (host of VREfresh Online) problems continue. They write: “As part of the migration, we moved from a SUN based platform to a new Linux and Windows based environment. This environment also consists of an Apache server configuration. The project team has worked consistently to over-come many issues affecting both the Apache Servers ability to provide Front page Extensions when working with a Linux and windows based environment. Although we have implemented FrontPage extensions on the Linux web server’s isolated problems still exist unfortunately. We are therefore currently working on a new .NET server system to assist in promoting a totally dedicated FrontPage service provision. This new server is currently being configured, and will be commencing operational testing on the 29th July 2003 with a view of bringing it online as soon as possible after that.” We're still waiting.

 

233.27             Redistribution

 

Redistribution of VREfresh is allowed in its entirety thereby giving attribution to source. Reasonable care is taken in the preparation of VREfresh, but the publisher, Cyber-Wizard Ltd, accepts no liability for consequences of any inaccuracy, error or omission resulting from the use of its electronic newsletter or online services. All trademarks and servicemarks are acknowledged.

 

(Ends)